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Old Mar 30, 2009, 07:28 PM // 19:28   #1
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Default Solo PvE Degen ranger build - rate please...

I hope this isn't seen as a spam thread. Didn't see that anywhere...

Here's the build
EDITED #1)
- Changed attribute point allocation.
- Added my own points for making this build.

[Archer's signet][Serpent's quickness](To recharge screaming faster)[Poison tip signet][Screaming shot][Pin down](To stop nasty followers)[Antidote signet](To eventually get rid of crippled which would hinder you in running away)[Storm chaser](To outrun followers)[Troll unguent](To last in battle)

You need to use a shortbow in order to make sure [Screaming shot] would work.

Att. point allocation:
11 Expertise
12 Marksmanship (Included +1 mask and +1 rune)
12 Wilderness survival (Included +1 rune)

Bleeding = 34 seconds = 204 damage

Poison = 26 secs + 33% bowstring (Not sure which is added first - Archer's or bowstring) = 34 seconds = 272 damage

476 + a few arrow's damage = About 500 damage, enough to kill anything (i think)

I haven't tried this out since i haven't got archer's signet yet...

+`es and -`es:
+:
1) If you manage to poison\bleed three or maybe four opponents at a time .. is quite good damage for the long wait. 4 opponents x 550 dmg = 2200 dmg \ 40 sec = 55 dmg a second.

2) When you're done degen'ing your opponents, you're out of trouble the rest of the time - you're going to run away, which is the main point of the build.

3) Although it would take a lot of time, and given that they don't have priests or healers, you could take out how big mobs as possible because you can stay out of harm's way.

-:
1) If the opposing team has monks or other healers.

2) If the opponent have antidote or healing skills, like [Troll unguent] and such.

3) You need running space to outrun mobs.

4) Slowing hexes.

I see that this build isn't as good as other famous builds. It has limited uses, it is really just an idea i thought would work as a solo ranger, which is very hard to begin with.
There is also the challenge of only using ranger skills on a ranger. The idea behind this is as a ranger in real life usually is someone who acts alone, they should also stick to their own skills ^^

I am of course open to changes and ideas ^_^

Last edited by Taurean; Mar 30, 2009 at 10:28 PM // 22:28..
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Old Mar 30, 2009, 07:37 PM // 19:37   #2
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Wait so this build is to solo farm? or just to kill stuff solo?
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Old Mar 30, 2009, 07:43 PM // 19:43   #3
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So you plan to give monsters a -7 degen (bleeding+poison) and then run away while they degen to death? Would have extremely limited use as lots of places have healers or things with snares to keep you from running away. Antidote may work if you are crippled, but it won't help if you are hexed with [imagined burden], etc. Even if you find a group of monsters without healers, they can't have self healing or condition removal skills. Then, it would take a LONG time to do any good. Personally, I don't see why you'd want to waste time doing this. There are more effective solo farming builds, and if you aren't solo farming, then you should have a team and not need degen to kill things with. What exactly was the point of this build?

As for rating the build, I'd score it a 2/10. 3 or 4 Expertise would be a bad idea. You would run out of energy pretty fast using Pin Down and Screaming with Serpents to recharge them faster, and you won't kill much, and what you do kill will take forever. Worst, is the elite is from Expertise, and you put 3 or 4 points into it. Be glad I'm willing to give you a 2, but that is only because you thought about self preservation with Storm Chaser and Antidote Sig with Troll.

Last edited by MagmaRed; Mar 30, 2009 at 07:47 PM // 19:47..
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Old Mar 30, 2009, 08:03 PM // 20:03   #4
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You should consider posting a section on why you would take this over a Toucher ranger for PvE as it is probably the main PvE solo ranger in terms of farming. It will make this build more enticing.

Frankly, I think solo rangers are pretty terrible in PvE so I can't say I appreciate this build.
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Old Mar 30, 2009, 08:30 PM // 20:30   #5
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i would go with apply poison over poison sig. poison sig will undo archer sig.
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Old Mar 30, 2009, 08:50 PM // 20:50   #6
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Thanks for input, everyone!

Quote:
Originally Posted by Spike Stritter View Post
Wait so this build is to solo farm? or just to kill stuff solo?
The idea is to farm, or even vanquish areas solo, if it is possible regarding opponent monks, hexing and healing abilities..

Quote:
Originally Posted by MagmaRed View Post
So you plan to give monsters a -7 degen (bleeding+poison) and then run away while they degen to death? Would have extremely limited use as lots of places have healers or things with snares to keep you from running away. Antidote may work if you are crippled, but it won't help if you are hexed with [imagined burden], etc. Even if you find a group of monsters without healers, they can't have self healing or condition removal skills. Then, it would take a LONG time to do any good. Personally, I don't see why you'd want to waste time doing this. There are more effective solo farming builds, and if you aren't solo farming, then you should have a team and not need degen to kill things with. What exactly was the point of this build?
Yes, the plan is to inflict -7 degen and then run away. I know there are many monsters with healing abilities and monks, but there's also places and even areas that have monsters\mobs without it.
Not every monster have [Imagined burden], i appreciate the point but it would only be a problem in 1-2% of the cases.. I did also mention heavy hexing, in which i meant such hexes.. I should specify it.
It would take a long time.. but is maximum 40 seconds for 3-4 enemies that long, for a solo ranger? I guess there are better builds, i really didn't expect this to be a revolution in terms of ranger builds..
Quote:
Originally Posted by MagmaRed View Post
What exactly was the point of this build?
Main point is really to use it wherever it would fit in x) If it could match with other solo ranger builds. I also specify in only using Ranger skills. Some find it stupid, i find it challenging.
Quote:
Originally Posted by MagmaRed View Post
As for rating the build, I'd score it a 2/10. 3 or 4 Expertise would be a bad idea. You would run out of energy pretty fast using Pin Down and Screaming with Serpents to recharge them faster, and you won't kill much, and what you do kill will take forever. Worst, is the elite is from Expertise, and you put 3 or 4 points into it. Be glad I'm willing to give you a 2, but that is only because you thought about self preservation with Storm Chaser and Antidote Sig with Troll.
Thanks for rating.
I see i should make a few changes.. i didn't even see that [Archer's signet] was in expertise ^^ so decreasing marksmanship by a point or two and enhancing expertise would be better.
Regarding [Pin down], you would only use it to stop dangerous enemies if it is necessary. As for [Screaming shot] and [Serpent's quickness], if i did change the att. pts. allocation it could work a little better..
As i have stated, the point is to spread poison and bleeding, then run away... Repeat until mob\enemy is dead.. If it takes one at a time or four, won't matter.

Quote:
Originally Posted by MasterSasori View Post
You should consider posting a section on why you would take this over a Toucher ranger for PvE as it is probably the main PvE solo ranger in terms of farming. It will make this build more enticing.

Frankly, I think solo rangers are pretty terrible in PvE so I can't say I appreciate this build.
I guess a toucher is hard to overcome, i still put this build out to see what people's thoughts was. Also, touchers are also vulnerable to slowing hexes and crippled...
Thanks for that input either way! I should put some points into it.
I know solo rangers might be underdogs but that's also partly why i put this build up ^^ Trying to make a difference.

Quote:
Originally Posted by Eragon Zarroc View Post
i would go with apply poison over poison sig. poison sig will undo archer sig.
Thanks a lot for that, i should have thought of that.

Last edited by Taurean; Mar 30, 2009 at 09:37 PM // 21:37..
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Old Mar 30, 2009, 09:05 PM // 21:05   #7
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I would also recommend against using a Shortbow. Yes, it easily allows for Screaming to apply the bleeding, but it puts you much closer than you want to be. If you are in HM, the monsters will be moving fast, and even in NM the range is so close, they will reach you easily. Since your idea is to stay at a distance and make them degen to death, you'd be better served by Hunters SHot for the bleeding as they will be running towards you.

With no defense (Whirling, Throw Dirt, etc.) you will not want the enemies to reach you. And true, there are areas without slow hexes, but there are not many worth the time to farm. Water Magic and Illusion Magic are pretty common in many areas, and yet there are still Earth Magic (hexes and wards both), Deadly Arts, Communing, etc. skills that can slow you down. Cripple may get removed with Antidote Signet, but if you face multiple foes with cripple, it may not be enough.

Do you at least have places you want to use this, or have you tested it yet?
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Old Mar 30, 2009, 09:14 PM // 21:14   #8
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I kinda like the thought of being able to change it up with my ranger....I love playing ranger....and sometimes I want to take her out and play and this may be a good thought on how to do it......other than HH'ing it

just wondering if u have had the chance to test it yet?
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Old Mar 30, 2009, 09:23 PM // 21:23   #9
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if you really want a degen build try some thing like this:
[burning arrow][ebon vanguard sniper support][signet of infection][pin down][epidemic][choking gas]

i think [poison tip signet] wont stack ,but if it does its a good option :P
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Old Mar 30, 2009, 09:35 PM // 21:35   #10
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Quote:
Originally Posted by Eragon Zarroc View Post
i would go with apply poison over poison sig. poison sig will undo archer sig.
That is false. [[Archer's Signet] and [[Poison Tip Signet] work just fine together, as long as your next attack after poison tip is with a bow.
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Old Mar 30, 2009, 10:18 PM // 22:18   #11
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tbh i think its really not very good. I just can't see it being able to kill much at all and anything it could kill would take such a loooooong time that i would impale myself on my bow. I dont see than many areas where this would be useful at all.

It also seems a strangely convoluted way to getting -7degen on multiple targets to me. You could just try[barbed arrows][poison arrow] and throw in [Signet of Infection] for good luck or as has been mentioned [Burning Arrow][Apply Poison][Screaming Shot]/[Hunter's Shot].
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Old Mar 30, 2009, 10:29 PM // 22:29   #12
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[archer's signet] is terrible in PvE because you can kill your targets faster than the normal duration of the condition you are applying. So your computation of the damage uses bad logic. In PvE, add [asuran scan] to any bow build and you'll no longer worry about how long your condition is lasting.

[archer's signet] is terrible in PvP because your opponent almost always has condition removal or a teammate that will do it for them.

You created this for a solo ranger. You lack a blocking stance. Now, I know you are going to say you don't need one b/c of [pin down]+[storm chaser]. But after you go out and try to survive alone with that combo, you eventually are going to discover on your own that, yes indeed, you needed a blocking stance.
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Old Mar 30, 2009, 10:48 PM // 22:48   #13
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trying to vanquish an area solo (if by solo you mean party of one) using a pure degen build is a bad idea. even if you could get it to work, the time required would be.... waaaayyyy toooooo looooonggg.... and if this is in a team build, it's not very useful.
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Old Mar 30, 2009, 10:55 PM // 22:55   #14
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Quote:
Originally Posted by MagmaRed View Post
I would also recommend against using a Shortbow. Yes, it easily allows for Screaming to apply the bleeding, but it puts you much closer than you want to be. If you are in HM, the monsters will be moving fast, and even in NM the range is so close, they will reach you easily. Since your idea is to stay at a distance and make them degen to death, you'd be better served by Hunters SHot for the bleeding as they will be running towards you.

With no defense (Whirling, Throw Dirt, etc.) you will not want the enemies to reach you. And true, there are areas without slow hexes, but there are not many worth the time to farm. Water Magic and Illusion Magic are pretty common in many areas, and yet there are still Earth Magic (hexes and wards both), Deadly Arts, Communing, etc. skills that can slow you down. Cripple may get removed with Antidote Signet, but if you face multiple foes with cripple, it may not be enough.

Do you at least have places you want to use this, or have you tested it yet?
I don't know if [Hunter's shot] is a better option. You would have to make ranged attackers move, which means running back a few steps and then fire it instantly. Even then it might not be fast enough.

But i do agree i feel unsafe with the shortbow. Warriors and assassins deal high damage and often inflict crippled.... So i might have to change skills a little, i'll have to try the build before i comment that any further.

I did consider having remove hex-skills in this.. It's quite early for this build still.

And no, i haven't had a chance to test it - i just thought of the idea... I haven't thought of any places yet either..

Quote:
Originally Posted by dsielschott View Post
I kinda like the thought of being able to change it up with my ranger....I love playing ranger....and sometimes I want to take her out and play and this may be a good thought on how to do it......other than HH'ing it

just wondering if u have had the chance to test it yet?
No, i haven't tried it yet. So you are free to try it, change it to your liking if you wanna ^_^

Quote:
Originally Posted by furanshisuko View Post
if you really want a degen build try some thing like this:
[burning arrow][ebon vanguard sniper support][signet of infection][pin down][epidemic][choking gas]

i think [poison tip signet] wont stack ,but if it does its a good option :P
I'm afraid i don't see that build killing anything. Have you tried it and been successfull with it solo? I know i should'nt shout but i'm just asking you.

Quote:
Originally Posted by MisterB View Post
That is false. [[Archer's Signet] and [[Poison Tip Signet] work just fine together, as long as your next attack after poison tip is with a bow.
Thanks for clearing that out, i've changed the build again. [Poison tip signet] cost no energy, you need only one arrow per enemy so the 1 sec casting time is affordable.

Quote:
Originally Posted by Aldric View Post
tbh i think its really not very good. I just can't see it being able to kill much at all and anything it could kill would take such a loooooong time that i would impale myself on my bow. I dont see than many areas where this would be useful at all.

It also seems a strangely convoluted way to getting -7degen on multiple targets to me. You could just try[barbed arrows][poison arrow] and throw in [Signet of Infection] for good luck or as has been mentioned [Burning Arrow][Apply Poison][Screaming Shot]/[Hunter's Shot].
Impaling yourself with the bow ^^ that's funny xD How about tieing the bowstring around the neck ^^ ?

Is a touch ranger really much faster? One slow hex-spell and if you don't have something to counter it with and you're toast, likewise with this build, but i think it's a good point.

Your other point is very good, but unfortunately not valid, since this build is based on [Archer's signet] elite skill...
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Old Mar 30, 2009, 10:56 PM // 22:56   #15
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if i ever use my ranger, i prefer [skill]Incendiary Arrows[/skill] [skill]Apply Poison[/skill] [skill]Screaming Shot[/skill] [skill]Ebon Vanguard Sniper Support[/skill] [skill]Pestilence[/skill] or [skill]Epidemic[/skill] i'm not a big ranger fan outside of pvp, but it works i guess.
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Old Mar 30, 2009, 11:31 PM // 23:31   #16
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For those of you who are just looking for any ranger solo build to farm mobs for cash in HM with, don't waste your time and try this:

[skill]Barrage[/skill][skill]Healing Breeze[/skill][skill]Vigorous Spirit[/skill][skill]Storm Chaser[/skill][skill]Favorable Winds[/skill][skill]Winnowing[/skill][skill]Live Vicariously[/skill][skill]Balthazar's Spirit[/skill]

Attribs:
10+1+1 Marksmanship
10+1 Wilderness Survival
11 Healing Prayers
1+1 Expertise

Used to clear the 30+ fire imps that spawn north of D'Alessio Seaboard in North Kryta Procince in HM. Usage is simple: put up your spirits and cast maintained enchants on self, pull imps together, barrage them, use Storm Chaser for energy management, Vigorous Spirit for healing, Healing Breeze to nullify burning. Easy, simple, and effective. Not to mention the fact that all you need is a few common skills.

Sample video:

http://www.youtube.com/watch?v=tl7inTvKLOI

Meridon

-Note: I did not make the sample video. I do not mean to discredit the topic started. I posted this as I believe it's the best and easiest ranger HM solo farm out there. It is only suitable for farming Fire Imps, and has no general purpose, unlike possibly the topic starter's build.
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Old Mar 30, 2009, 11:52 PM // 23:52   #17
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Quote:
Originally Posted by Taurean View Post
The idea is to farm, or even vanquish areas solo
No. Remember that to vanquish means you're in HM, where monsters hit harder, faster, run faster and heal for more. A solo ranger is not a viable option in many HM areas because of this, except for some areas that can be trapped, or very particular mobs in certain areas (see fire imp build above) Solo touching in HM won't work for the most part, afaik (I've tried in UW and elsewhere). For fun, I've tried your idea in HM outside of the Astralarum, in Plains of Jarin (NF), against the mesmer plants. If you can find one by itself, you can kill it. But as others have said, what's the point? There are far more effective and profitable things to do with your ranger (including solo - UW melee toucher for instance). If you're doing it for the challenge, more power to you, but good luck cuz you'll need it.
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Old Mar 31, 2009, 12:01 AM // 00:01   #18
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Alright - i tried it right now, i give up already ^^ No point in trying to defend shit ^^

Although i did manage to kill enemies 1 on 1, any more than 1 gave me trouble. They run too fast to be outrunned.
There is one thing that gives me hope to this build: When i crippled an enemy, as soon as i got it outside the aggro circle, it immediately gave up the chase.
But i give up on the idea of farming and such.... might as well close the thread already.

I did see the video and the imp farming build, looks very good, but it has monk skills in it so we'll see if i fall for it ^^ It's better than mine, anyways!
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Old Mar 31, 2009, 12:36 AM // 00:36   #19
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[build prof=r/a wil=12+1+1 bea=9+1 exp=9+1][toxicity][lacerate][poison tip signet][barbed arrows][called shot][troll unguent][dash][natural stride][/build]

Uses a hit-and-run tactic to kill.
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Old Mar 31, 2009, 05:40 AM // 05:40   #20
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Quote:
Originally Posted by Eragon Zarroc View Post
i would go with apply poison over poison sig. poison sig will undo archer sig.
No it won't, silly. ^^
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